
Super Mario Maker and Nintendo Switch are trademarks of Nintendo. The Nintendo Switch Game Vouchers may not be combined with any other sale, discount, or promotional offer unless otherwise specified. To receive promotional value, at least one Voucher must be redeemed for a game priced at $59.99 or above at time of redemption. What games are currently planned: At this time Ocarina of Time, Majora's Mask, Mischief Makers, Super Mario 64, and Paper Mario are in development. What can it do: Its main purpose is creating online multiplayer mods for various games like Ocarina of Time. Each Nintendo Switch Game Voucher may be redeemed for one game offered as part of the catalog. ModLoader64 is a network capable mod loading system for Nintendo 64 games. The Nintendo Switch Game Vouchers must be redeemed within 12 months from purchase date, have no cash value and cannot be transferred, returned or redeemed for cash. ***Paid Nintendo Switch Online membership required at the time of purchase and redemption of the Nintendo Switch Game Vouchers. This game is not compatible with courses created on the Wii U or Nintendo 3DS entries in the series. Internet access required for online features.

**Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Game, system and some accessories sold separately. And seems to me like a natural next step following in the amazing work done by the decomp team and pc port.*Additional accessories may be required for local multiplayer mode. However, I believe access to this game's source code in a higher level programming language opens it up to a wider pool of potentially capable developers / modders. What's wrong with Web Assembly / Emscripten Opportunity to refactor / rewrite with modern coding style and cleanup.Portablity: Sm64 projects can run on any device with a web browser anywhere without needing to download or install anything.More friendly to prototyping multiplayer custom games/mods.More friendly to importing other software modules/packages.


This project also includes the development of online mass multiplayer versions of sm64js and other custom multiplayer game modes. The local multiplayer mod in the same screen appeared years ago was just a romhack. This project required creating a Javascript WebGL port of N64 Fast 3D Renderer originally implemented with OpenGL in C. This is an ongoing work-in-progress port of the decompilation of original Nintendo game, Super Mario 64, to native Javascript (No Emulation) (No Web Assembly).
